The Puppeteers Game PDF

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The Puppeteers Game

Techniques in the Puppeteers Game

To get victory over others, The Puppeteers Game requires various tactics and techniques given below-:

  • Utilizing another person’s emotions, such as fear, guilt, or sympathy, in order to acquire their cooperation or exert control.
  • Gaslighting is the practice of convincing someone that their understanding of reality is flawed and making them question their own judgment and recall.
  • Charm and charisma are used to project a strong aura around oneself, winning the allegiance and devotion of followers.
  • Spreading false or misleading information to sway public opinion or delegitimize opponents is known as misinformation or propaganda.
  • Isolation and Dependence: Preventing others from accessing other viewpoints and controlling their behavior.
  • Social engineering is the art of manipulating interpersonal dynamics to win over people’s trust and exert control over them.
  • Controlling the information people are exposed to in order to influence their attitudes and beliefs is known as selective exposure.

A serious ethical conundrum is presented by The Puppeteers Game. Some contend that manipulation is intrinsically bad because it robs people of their autonomy and free will. Is claimed by someone that using strategic influence is very much essential for understanding complicated social conditions.

On the one hand, those who support manipulation claim that it is embedded in human nature as a means of survival. They argue that attempting to limit people’s natural impulse to influence others in their favor is irrational.

the study

In this paper, we discuss the main results of our empirical approach to understanding the elements of video games that influence user experience. We present approaches and results from our study that aim to contribute with an answer to the question: What factors of the game experience are and should be measured?

To do this, we used grounded theory on two different types of written sources: videogame magazines and websites.

We selected four different magazines available over the counter in the UK, as well as three different websites specializing in reviewing computer games.

The categories developed from the coding scheme eventually turned into key elements of the gaming experience, which in turn were also grouped into two main categories. The results were validated using interviews with players, reviewers, and designers. The starting point of the study was to consider the elements of video games that affect the experience.

Game reviews were chosen as a good starting point for understanding player experience as the main goal is to attempt to convey in one place “what it feels like” to play a particular video game. The purpose of reviews is to alert potential players to a video game’s flaws or successes.

Reviews are written by players with many years of experience as game players, and extensive knowledge of the domain which allows them to compare different games as well as highlight elements they find interesting. Then the reviews allow us to get the opinion of many expert players for a specific game.

Language English
No. of Pages4
PDF Size0.07 MB

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