Lost Mines Of Phandelver PDF

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‘D&D Lost Mines Of Phandelver

This book is written for the Dungeon Master.

It contains a complete DUNGEONS& DRAGONSadventure, as well as descriptions for every creature and magic item that appears in the adventure.

It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game.

The smaller book that accompanies this one (hereafter called “the rulebook”) contains the rules you need to adjudicate situations that arise during the adventure.

RUNNING THE ADVENTURE

Lost Mine of Phandelver is an adventure for four to five characters of 1st level.

During the course of the adventure, the characters will advance to the 5th level.

The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting.

The Sword Coast is part of North’s vast realm of free settlements surrounded by wilderness and adventure.

You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this book.

If this is your first time running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities.

The “Background” section tells you everything you need to know to set up the adventure.

The “Overview” section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.

THE DUNGEON MASTER

The Dungeon Master (DM) has a special role in the DUNGEONS& DRAGONSgame.

The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules and keep the story going.

The DM is a narrator. The DM sets the pace of the story and presents the various challenges and encounters the players must overcome.

The DM is the players’ interface to the D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the character’s actions.

The DM plays monsters.

The DM plays the monsters and villains the adventurers battle against, choosing their actions and rolling dice for their attacks.

The DM also plays the part of all the other characters the players meet in the course of their adventures, like the prisoner in the goblin lair or the innkeeper in town.

Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up being the DM by default, but that doesn’t have to be the case.

Although the DM controls the monsters and villains – the adventure, the relationship between the players and the DM isn’t adversarial.

The DM’s job is to challenge the characters with interesting encounters and tests, keep me
game moving and apply the rules fairly.

The most important thing to remember about being a good DM is that the rules are a tool to help you have a good time.

The rules aren’t in charge.

You’re the DM- you’re in charge of the game.

Guide the play experience and the use of the rules so that everybody has fun.

Many players of DUNGEONS& DRAGONS find that being the DM is the best part of the game.

With the information in this adventure, you’ll be prepared to take on that role for your group.

IMPROVISING ABILITY CHECKS

The adventure often tells you what ability checks characters might try in a certain situation and the Difficulty Class (DC) of those checks.

Sometimes adventurers try things that the adventure can’t possibly anticipate. It’s up to you to decide whether their attempts are successful.

If it seems like anyone should have an easy time doing it, don’t ask for an ability check; just

Author
Language English
No. of Pages64
PDF Size9 MB
CategoryGaming
Source/Creditsdrive.google.com

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