Warhammer ORK Code 9th Edition PDF

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Warhammer ORK Codex Guide PDF Free Download

Orks Special Rules

An Orks Detachment is one that only includes models with the ORKS keyword. All ORKS units are drawn from a clan or are Freebooterz. When you include such a unit in your army, you must nominate which clan it is from or if it is a Freebooter, and then replace the <CLAN> keyword in every instance with the name of your chose clan or Freebooterz. If your army is Battle-forged, you cannot include units from two different clans in the same Detachment, with the exception of certain units.

  • <CLAN> units excluding Gretchin units in ORKS detachments gain the Clan Kulturs Ability.
  • Troops units excluding Gretchin units in ORKS detachments gain the Objective Secured ability.

Specialist Ladz: The following units can be included in an ORKS Detachment without preventing that Detachment from being a Clan Detachment.

  • Ghazghkull Thraka
  • Kaptin Badrukk
  • Makari
  • Mad Dok Grotsnik
  • Zodgrod Wortsnagga
  • Specialist Mob units. 

I’m Da Boss!: You can include a maximum of one Warboss or Deffkilla Wartrike Model in each Detachment in your Army.

Dakka Weapons: Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half weapon range. If the target is not within half the weapon’s range, use the second value instead.

Abilities

‘Ere We Go: You can re-roll charge rolls made for units with this ability.

Ramshackle: Each time an attack is allocated to this model, unless that attack has a Strength of 8 or more, subtract 1 from the Damage of that attack to a minimum of 1.

Mob Rule: While this unit is within 6″ of a friendly <CLAN> Mob unit that is not under half strength, this unit is never considered to be under half strength.

Beast Snagga: Each time a model with this agility makes an attack that targets a Vehicle or Monster, add 1 to that attack’s hit roll. Every model in this unit has a 6+ invulnerable save.

Waaagh!: If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is SPEEDBOSS, then once per balttle, in your Command phase, you can instead call a Speedwaaagh!. A Waaagh! and Speedwaaagh! each has two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and last until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaagh! is no longer active, and has no further effect. 

  • Stage 1: Call the Waaagh!
    • ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
    • Add 1 to the Attacks of ORKS models from your army. 
  • Stage 2: Get Stuck In!
    • Add 1 to the Attacks of ORKS models from your army.

Speedwaaagh

  • Stage 1: Da Big Race
    • ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
    • Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration of that attack by 1.
  • Stage 2: Give ‘Em Sum Dakka!
    • Each time a model in a ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration of that attack by 1. 
Author
Language English
No. of Pages
PDF Size60 MB
CategoryGaming
Source/Creditspreterhuman.net

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